Telescopic Scope-01.png

Card: Telescopic Scope

Text Change: Added "Once equipped, this item is not counted as inventory."

How it works: Just as described. Once you equip the item, you gain that inventory slot back! If you equip this item to a weapon card, this item travels with that weapon.

Long Range Sight-01.png
 

Card: Long Range Sight

Text Change: Added "Once equipped, this item is not counted as inventory."

How it works: Just as described. Once you equip the item, you gain that inventory slot back! If you equip this item to a weapon card, this item travels with that weapon.

Revolver Buttstock-01.png
 

Card: Revolver Buttstock

Text Change: Added "Once equipped, this item is not counted as inventory."

How it works: Just as described. Once you equip the item, you gain that inventory slot back! If you equip this item to a weapon card, this item travels with that weapon.

Coffee Beans-01.png
 

Card: Coffee Beans

Text Change: "...for the next 3 turns"

How it works: The benefits of this card begin on the following turn. Use the 3 squares to track the next 3 turns. Not using the benefits of the coffee on one of those 3 turns still counts against them, so use 'em or lose 'em!

Pepperbox Derringer-01.jpg
 

Card: Pepperbox Derringer

Text Change: N/A

How it works: The first attack must be with this card in order to fire the remaining shots. In other words, you cannot use a different card or weapon and then use "the remaining shots" of this card as a free action. Think of it as your character squeezing the trigger to fire the first shot and continue squeezing to fire all the other shots off in one motion.

Double Derringer-01-01.png
 

Card: Double Derringer

Text Change: N/A

How it works: The first attack must be with this card in order to fire the remaining shots. In other words, you cannot use a different card or weapon and then use "the remaining shots" of this card as a free action. Think of it as your character squeezing to fire the first shot and continue squeezing to fire all the other shots off in one motion.

Repeater-01.jpg
 

Card: Repeater Rifle

Text Change: N/A

How it works: The first attack must be with this card in order to fire the second shot. In other words, you cannot use a different card or weapon and then use "the second shot" of this card as a free action. Think of it as your character quickly cycling the repeater chamber with the lever action while holding the trigger down for a rapid two-punch!

Steel Chest Plate-01.png
 

Card: Steel Chest Plate

Text Change: N/A

How it works: If you play a defense card while wearing this armor, add 1 to your defense. The 3 squares of this card represent its health, NOT its uses. Only place and move a poker chip on the card if it takes damage. As long as the card takes no damage, your character continues to wear it. 

Special Dead_Or_Alive-01.png
 

Card: Dead or Alive

Text Change: N/A

How it works: Play this card as a regular attack. If, for any reason, the target character cannot defend against it, use the attack value in the description instead.

Special Return_Fire-01.png
 

Card: Return Fire

Text Change: N/A

How it works: The target must be within range and line-of-sight in order for the counter attack to apply. Even if the target is not within range and line-of-sight, the card can still be played for its defense value.